/**
* @file play-progress-bar.js
*/
import Component from '../../component.js';
import * as Fn from '../../utils/fn.js';
import formatTime from '../../utils/format-time.js';
/**
* Shows play progress
*
* @extends Component
*/
class PlayProgressBar extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.updateDataAttr();
this.on(player, 'timeupdate', this.updateDataAttr);
player.ready(Fn.bind(this, this.updateDataAttr));
if (options.playerOptions &&
options.playerOptions.controlBar &&
options.playerOptions.controlBar.progressControl &&
options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
}
if (this.keepTooltipsInside) {
this.addClass('vjs-keep-tooltips-inside');
}
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-play-progress vjs-slider-bar',
innerHTML: `<span class="vjs-control-text"><span>${this.localize('Progress')}</span>: 0%</span>`
});
}
/**
* Update the data-current-time attribute on the `PlayProgressBar`.
*
* @param {EventTarget~Event} [event]
* The `timeupdate` event that caused this to run.
*
* @listens Player#timeupdate
*/
updateDataAttr(event) {
const time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
this.el_.setAttribute('data-current-time', formatTime(time, this.player_.duration()));
}
}
Component.registerComponent('PlayProgressBar', PlayProgressBar);
export default PlayProgressBar;