/**
* @file chapters-track-menu-item.js
*/
import MenuItem from '../../menu/menu-item.js';
import Component from '../../component.js';
import * as Fn from '../../utils/fn.js';
/**
* The chapter track menu item
*
* @extends MenuItem
*/
class ChaptersTrackMenuItem extends MenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const track = options.track;
const cue = options.cue;
const currentTime = player.currentTime();
// Modify options for parent MenuItem class's init.
options.selectable = true;
options.label = cue.text;
options.selected = (cue.startTime <= currentTime && currentTime < cue.endTime);
super(player, options);
this.track = track;
this.cue = cue;
track.addEventListener('cuechange', Fn.bind(this, this.update));
}
/**
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {EventTarget~Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
super.handleClick();
this.player_.currentTime(this.cue.startTime);
this.update(this.cue.startTime);
}
/**
* Update chapter menu item
*
* @param {EventTarget~Event} [event]
* The `cuechange` event that caused this function to run.
*
* @listens TextTrack#cuechange
*/
update(event) {
const cue = this.cue;
const currentTime = this.player_.currentTime();
// vjs.log(currentTime, cue.startTime);
this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
}
}
Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
export default ChaptersTrackMenuItem;