/**
* @file flash.js
* VideoJS-SWF - Custom Flash Player with HTML5-ish API
* https://github.com/zencoder/video-js-swf
* Not using setupTriggers. Using global onEvent func to distribute events
*/
import Tech from './tech';
import * as Dom from '../utils/dom.js';
import * as Url from '../utils/url.js';
import { createTimeRange } from '../utils/time-ranges.js';
import FlashRtmpDecorator from './flash-rtmp';
import Component from '../component';
import window from 'global/window';
import {assign} from '../utils/obj';
const navigator = window.navigator;
/**
* Flash Media Controller - Wrapper for Flash Media API
*
* @mixes FlashRtmpDecorator
* @mixes Tech~SouceHandlerAdditions
* @extends Tech
*/
class Flash extends Tech {
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} ready
* Callback function to call when the `Flash` Tech is ready.
*/
constructor(options, ready) {
super(options, ready);
// Set the source when ready
if (options.source) {
this.ready(function() {
this.setSource(options.source);
}, true);
}
// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
// This allows resetting the playhead when we catch the reload
if (options.startTime) {
this.ready(function() {
this.load();
this.play();
this.currentTime(options.startTime);
}, true);
}
// Add global window functions that the swf expects
// A 4.x workflow we weren't able to solve for in 5.0
// because of the need to hard code these functions
// into the swf for security reasons
window.videojs = window.videojs || {};
window.videojs.Flash = window.videojs.Flash || {};
window.videojs.Flash.onReady = Flash.onReady;
window.videojs.Flash.onEvent = Flash.onEvent;
window.videojs.Flash.onError = Flash.onError;
this.on('seeked', function() {
this.lastSeekTarget_ = undefined;
});
}
/**
* Create the `Flash` Tech's DOM element.
*
* @return {Element}
* The element that gets created.
*/
createEl() {
const options = this.options_;
// If video.js is hosted locally you should also set the location
// for the hosted swf, which should be relative to the page (not video.js)
// Otherwise this adds a CDN url.
// The CDN also auto-adds a swf URL for that specific version.
if (!options.swf) {
const ver = require('videojs-swf/package.json').version;
options.swf = `//vjs.zencdn.net/swf/${ver}/video-js.swf`;
}
// Generate ID for swf object
const objId = options.techId;
// Merge default flashvars with ones passed in to init
const flashVars = assign({
// SWF Callback Functions
readyFunction: 'videojs.Flash.onReady',
eventProxyFunction: 'videojs.Flash.onEvent',
errorEventProxyFunction: 'videojs.Flash.onError',
// Player Settings
autoplay: options.autoplay,
preload: options.preload,
loop: options.loop,
muted: options.muted
}, options.flashVars);
// Merge default parames with ones passed in
const params = assign({
// Opaque is needed to overlay controls, but can affect playback performance
wmode: 'opaque',
// Using bgcolor prevents a white flash when the object is loading
bgcolor: '#000000'
}, options.params);
// Merge default attributes with ones passed in
const attributes = assign({
// Both ID and Name needed or swf to identify itself
id: objId,
name: objId,
class: 'vjs-tech'
}, options.attributes);
this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
this.el_.tech = this;
return this.el_;
}
/**
* Called by {@link Player#play} to play using the `Flash` `Tech`.
*/
play() {
if (this.ended()) {
this.setCurrentTime(0);
}
this.el_.vjs_play();
}
/**
* Called by {@link Player#pause} to pause using the `Flash` `Tech`.
*/
pause() {
this.el_.vjs_pause();
}
/**
* A getter/setter for the `Flash` Tech's source object.
* > Note: Please use {@link Flash#setSource}
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `Flash` techs.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*
* @deprecated Since version 5.
*/
src(src) {
if (src === undefined) {
return this.currentSrc();
}
// Setting src through `src` not `setSrc` will be deprecated
return this.setSrc(src);
}
/**
* A getter/setter for the `Flash` Tech's source object.
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `Flash` techs.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*/
setSrc(src) {
// Make sure source URL is absolute.
src = Url.getAbsoluteURL(src);
this.el_.vjs_src(src);
// Currently the SWF doesn't autoplay if you load a source later.
// e.g. Load player w/ no source, wait 2s, set src.
if (this.autoplay()) {
this.setTimeout(() => this.play(), 0);
}
}
/**
* Indicates whether the media is currently seeking to a new position or not.
*
* @return {boolean}
* - True if seeking to a new position
* - False otherwise
*/
seeking() {
return this.lastSeekTarget_ !== undefined;
}
/**
* Returns the current time in seconds that the media is at in playback.
*
* @param {number} time
* Current playtime of the media in seconds.
*/
setCurrentTime(time) {
const seekable = this.seekable();
if (seekable.length) {
// clamp to the current seekable range
time = time > seekable.start(0) ? time : seekable.start(0);
time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);
this.lastSeekTarget_ = time;
this.trigger('seeking');
this.el_.vjs_setProperty('currentTime', time);
super.setCurrentTime();
}
}
/**
* Get the current playback time in seconds
*
* @return {number}
* The current time of playback in seconds.
*/
currentTime() {
// when seeking make the reported time keep up with the requested time
// by reading the time we're seeking to
if (this.seeking()) {
return this.lastSeekTarget_ || 0;
}
return this.el_.vjs_getProperty('currentTime');
}
/**
* Get the current source
*
* @method currentSrc
* @return {Tech~SourceObject}
* The current source
*/
currentSrc() {
if (this.currentSource_) {
return this.currentSource_.src;
}
return this.el_.vjs_getProperty('currentSrc');
}
/**
* Get the total duration of the current media.
*
* @return {number}
8 The total duration of the current media.
*/
duration() {
if (this.readyState() === 0) {
return NaN;
}
const duration = this.el_.vjs_getProperty('duration');
return duration >= 0 ? duration : Infinity;
}
/**
* Load media into Tech.
*/
load() {
this.el_.vjs_load();
}
/**
* Get the poster image that was set on the tech.
*/
poster() {
this.el_.vjs_getProperty('poster');
}
/**
* Poster images are not handled by the Flash tech so make this is a no-op.
*/
setPoster() {}
/**
* Determine the time ranges that can be seeked to in the media.
*
* @return {TimeRange}
* Returns the time ranges that can be seeked to.
*/
seekable() {
const duration = this.duration();
if (duration === 0) {
return createTimeRange();
}
return createTimeRange(0, duration);
}
/**
* Get and create a `TimeRange` object for buffering.
*
* @return {TimeRange}
* The time range object that was created.
*/
buffered() {
const ranges = this.el_.vjs_getProperty('buffered');
if (ranges.length === 0) {
return createTimeRange();
}
return createTimeRange(ranges[0][0], ranges[0][1]);
}
/**
* Get fullscreen support -
*
* Flash does not allow fullscreen through javascript
* so this always returns false.
*
* @return {boolean}
* The Flash tech does not support fullscreen, so it will always return false.
*/
supportsFullScreen() {
// Flash does not allow fullscreen through javascript
return false;
}
/**
* Flash does not allow fullscreen through javascript
* so this always returns false.
*
* @return {boolean}
* The Flash tech does not support fullscreen, so it will always return false.
*/
enterFullScreen() {
return false;
}
}
// Create setters and getters for attributes
const _api = Flash.prototype;
const _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
const _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(',');
function _createSetter(attr) {
const attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);
_api['set' + attrUpper] = function(val) {
return this.el_.vjs_setProperty(attr, val);
};
}
function _createGetter(attr) {
_api[attr] = function() {
return this.el_.vjs_getProperty(attr);
};
}
// Create getter and setters for all read/write attributes
for (let i = 0; i < _readWrite.length; i++) {
_createGetter(_readWrite[i]);
_createSetter(_readWrite[i]);
}
// Create getters for read-only attributes
for (let i = 0; i < _readOnly.length; i++) {
_createGetter(_readOnly[i]);
}
/** ------------------------------ Getters ------------------------------ **/
/**
* Get the value of `rtmpConnection` from the swf.
*
* @method Flash#rtmpConnection
* @return {string}
* The current value of `rtmpConnection` on the swf.
*/
/**
* Get the value of `rtmpStream` from the swf.
*
* @method Flash#rtmpStream
* @return {string}
* The current value of `rtmpStream` on the swf.
*/
/**
* Get the value of `preload` from the swf. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Flash#preload
* @return {string}
* The value of `preload` from the swf. Will be 'none', 'metadata',
* or 'auto'.
*/
/**
* Get the value of `defaultPlaybackRate` from the swf.
*
* @method Flash#defaultPlaybackRate
* @return {number}
* The current value of `defaultPlaybackRate` on the swf.
*/
/**
* Get the value of `playbackRate` from the swf. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Flash#playbackRate
* @return {number}
* The value of `playbackRate` from the swf. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*/
/**
* Get the value of `autoplay` from the swf. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Flash#autoplay
* @return {boolean}
* - The value of `autoplay` from the swf.
* - True indicates that the media ashould start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*/
/**
* Get the value of `loop` from the swf. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Flash#loop
* @return {boolean}
* - The value of `loop` from the swf.
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*/
/**
* Get the value of `mediaGroup` from the swf.
*
* @method Flash#mediaGroup
* @return {string}
* The current value of `mediaGroup` on the swf.
*/
/**
* Get the value of `controller` from the swf.
*
* @method Flash#controller
* @return {string}
* The current value of `controller` on the swf.
*/
/**
* Get the value of `controls` from the swf. `controls` indicates
* whether the native flash controls should be shown or hidden.
*
* @method Flash#controls
* @return {boolean}
* - The value of `controls` from the swf.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*/
/**
* Get the value of the `volume` from the swf. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Flash#volume
* @return {number}
* The volume percent as a decimal. Value will be between 0-1.
*/
/**
* Get the value of the `muted` from the swf. `muted` indicates the current
* audio level should be silent.
*
* @method Flash#muted
* @return {boolean}
* - True if the audio should be set to silent
* - False otherwise
*/
/**
* Get the value of `defaultMuted` from the swf. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. `muted` indicates the
* current state.
*
* @method Flash#defaultMuted
* @return {boolean}
* - The value of `defaultMuted` from the swf.
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted.
*/
/**
* Get the value of `networkState` from the swf. `networkState` indicates
* the current network state. It returns an enumeration from the following list:
* - 0: NETWORK_EMPTY
* - 1: NEWORK_IDLE
* - 2: NETWORK_LOADING
* - 3: NETWORK_NO_SOURCE
*
* @method Flash#networkState
* @return {number}
* The value of `networkState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `readyState` from the swf. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Flash#readyState
* @return {number}
* The value of `readyState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `readyState` from the swf. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Flash#readyState
* @return {number}
* The value of `readyState` from the swf. This will be a number
* from the list in the description.
*/
/**
* Get the value of `initialTime` from the swf.
*
* @method Flash#initialTime
* @return {number}
* The `initialTime` proprety on the swf.
*/
/**
* Get the value of `startOffsetTime` from the swf.
*
* @method Flash#startOffsetTime
* @return {number}
* The `startOffsetTime` proprety on the swf.
*/
/**
* Get the value of `paused` from the swf. `paused` indicates whether the swf
* is current paused or not.
*
* @method Flash#paused
* @return {boolean}
* The value of `paused` from the swf.
*/
/**
* Get the value of `ended` from the swf. `ended` indicates whether
* the media has reached the end or not.
*
* @method Flash#ended
* @return {boolean}
* - True indicates that the media has ended.
* - False indicates that the media has not ended.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
*/
/**
* Get the value of `videoWidth` from the swf. `videoWidth` indicates
* the current width of the media in css pixels.
*
* @method Flash#videoWidth
* @return {number}
* The value of `videoWidth` from the swf. This will be a number
* in css pixels.
*/
/**
* Get the value of `videoHeight` from the swf. `videoHeigth` indicates
* the current height of the media in css pixels.
*
* @method Flassh.prototype.videoHeight
* @return {number}
* The value of `videoHeight` from the swf. This will be a number
* in css pixels.
*/
/** ------------------------------ Setters ------------------------------ **/
/**
* Set the value of `rtmpConnection` on the swf.
*
* @method Flash#setRtmpConnection
* @param {string} rtmpConnection
* New value to set the `rtmpConnection` property to.
*/
/**
* Set the value of `rtmpStream` on the swf.
*
* @method Flash#setRtmpStream
* @param {string} rtmpStream
* New value to set the `rtmpStream` property to.
*/
/**
* Set the value of `preload` on the swf. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Flash#setPreload
* @param {string} preload
* The value of `preload` to set on the swf. Should be 'none', 'metadata',
* or 'auto'.
*/
/**
* Set the value of `defaultPlaybackRate` on the swf.
*
* @method Flash#setDefaultPlaybackRate
* @param {number} defaultPlaybackRate
* New value to set the `defaultPlaybackRate` property to.
*/
/**
* Set the value of `playbackRate` on the swf. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Flash#setPlaybackRate
* @param {number} playbackRate
* New value of `playbackRate` on the swf. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*/
/**
* Set the value of `autoplay` on the swf. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Flash#setAutoplay
* @param {boolean} autoplay
* - The value of `autoplay` from the swf.
* - True indicates that the media ashould start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*/
/**
* Set the value of `loop` on the swf. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Flash#setLoop
* @param {boolean} loop
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*/
/**
* Set the value of `mediaGroup` on the swf.
*
* @method Flash#setMediaGroup
* @param {string} mediaGroup
* New value of `mediaGroup` to set on the swf.
*/
/**
* Set the value of `controller` on the swf.
*
* @method Flash#setController
* @param {string} controller
* New value the current value of `controller` on the swf.
*/
/**
* Get the value of `controls` from the swf. `controls` indicates
* whether the native flash controls should be shown or hidden.
*
* @method Flash#controls
* @return {boolean}
* - The value of `controls` from the swf.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*/
/**
* Set the value of the `volume` on the swf. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Flash#setVolume
* @param {number} percentAsDecimal
* The volume percent as a decimal. Value will be between 0-1.
*/
/**
* Set the value of the `muted` on the swf. `muted` indicates that the current
* audio level should be silent.
*
* @method Flash#setMuted
* @param {boolean} muted
* - True if the audio should be set to silent
* - False otherwise
*/
/**
* Set the value of `defaultMuted` on the swf. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. `muted` indicates the
* current state.
*
* @method Flash#setDefaultMuted
* @param {boolean} defaultMuted
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted.
*/
/* Flash Support Testing -------------------------------------------------------- */
/**
* Check if the Flash tech is currently supported.
*
* @return {boolean}
* - True if the flash tech is supported.
* - False otherwise.
*/
Flash.isSupported = function() {
return Flash.version()[0] >= 10;
// return swfobject.hasFlashPlayerVersion('10');
};
// Add Source Handler pattern functions to this tech
Tech.withSourceHandlers(Flash);
/*
* Native source handler for flash, simply passes the source to the swf element.
*
* @property {Tech~SourceObject} source
* The source object
*
* @property {Flash} tech
* The instance of the Flash tech
*/
Flash.nativeSourceHandler = {};
/**
* Check if the Flash can play the given mime type.
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'maybe', or '' (empty string)
*/
Flash.nativeSourceHandler.canPlayType = function(type) {
if (type in Flash.formats) {
return 'maybe';
}
return '';
};
/**
* Check if the media element can handle a source natively.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Object} [options]
* Options to be passed to the tech.
*
* @return {string}
* 'maybe', or '' (empty string).
*/
Flash.nativeSourceHandler.canHandleSource = function(source, options) {
let type;
function guessMimeType(src) {
const ext = Url.getFileExtension(src);
if (ext) {
return `video/${ext}`;
}
return '';
}
if (!source.type) {
type = guessMimeType(source.src);
} else {
// Strip code information from the type because we don't get that specific
type = source.type.replace(/;.*/, '').toLowerCase();
}
return Flash.nativeSourceHandler.canPlayType(type);
};
/**
* Pass the source to the swf.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Flash} tech
* The instance of the Flash tech
*
* @param {Object} [options]
* The options to pass to the source
*/
Flash.nativeSourceHandler.handleSource = function(source, tech, options) {
tech.setSrc(source.src);
};
/**
* noop for native source handler dispose, as cleanup will happen automatically.
*/
Flash.nativeSourceHandler.dispose = function() {};
// Register the native source handler
Flash.registerSourceHandler(Flash.nativeSourceHandler);
/**
* Flash supported mime types.
*
* @constant {Object}
*/
Flash.formats = {
'video/flv': 'FLV',
'video/x-flv': 'FLV',
'video/mp4': 'MP4',
'video/m4v': 'MP4'
};
/**
* Called when the the swf is "ready", and makes sure that the swf is really
* ready using {@link Flash#checkReady}
*/
Flash.onReady = function(currSwf) {
const el = Dom.getEl(currSwf);
const tech = el && el.tech;
// if there is no el then the tech has been disposed
// and the tech element was removed from the player div
if (tech && tech.el()) {
// check that the flash object is really ready
Flash.checkReady(tech);
}
};
/**
* The SWF isn't always ready when it says it is. Sometimes the API functions still
* need to be added to the object. If it's not ready, we set a timeout to check again
* shortly.
*
* @param {Flash} tech
* The instance of the flash tech to check.
*/
Flash.checkReady = function(tech) {
// stop worrying if the tech has been disposed
if (!tech.el()) {
return;
}
// check if API property exists
if (tech.el().vjs_getProperty) {
// tell tech it's ready
tech.triggerReady();
} else {
// wait longer
this.setTimeout(function() {
Flash.checkReady(tech);
}, 50);
}
};
/**
* Trigger events from the swf on the Flash Tech.
*
* @param {number} swfID
* The id of the swf that had the event
*
* @param {string} eventName
* The name of the event to trigger
*/
Flash.onEvent = function(swfID, eventName) {
const tech = Dom.getEl(swfID).tech;
const args = Array.prototype.slice.call(arguments, 2);
// dispatch Flash events asynchronously for two reasons:
// - Flash swallows any exceptions generated by javascript it
// invokes
// - Flash is suspended until the javascript returns which may cause
// playback performance issues
tech.setTimeout(function() {
tech.trigger(eventName, args);
}, 1);
};
/**
* Log errors from the swf on the Flash tech.
*
* @param {number} swfID
* The id of the swf that had an error.
*
* @param {string} The error string
* The error to set on the Flash Tech.
*
* @return {MediaError|undefined}
* - Returns a MediaError when err is 'srcnotfound'
* - Returns undefined otherwise.
*/
Flash.onError = function(swfID, err) {
const tech = Dom.getEl(swfID).tech;
// trigger MEDIA_ERR_SRC_NOT_SUPPORTED
if (err === 'srcnotfound') {
return tech.error(4);
}
// trigger a custom error
tech.error('FLASH: ' + err);
};
/**
* Get the current version of Flash that is in use on the page.
*
* @return {Array}
* an array of versions that are available.
*/
Flash.version = function() {
let version = '0,0,0';
// IE
try {
version = new window.ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
// other browsers
} catch (e) {
try {
if (navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
}
} catch (err) {
// satisfy linter
}
}
return version.split(',');
};
/**
* Only use for non-iframe embeds.
*
* @param {Object} swf
* The videojs-swf object.
*
* @param {Object} flashVars
* Names and values to use as flash option variables.
*
* @param {Object} params
* Style parameters to set on the object.
*
* @param {Object} attributes
* Attributes to set on the element.
*
* @return {Element}
* The embeded Flash DOM element.
*/
Flash.embed = function(swf, flashVars, params, attributes) {
const code = Flash.getEmbedCode(swf, flashVars, params, attributes);
// Get element by embedding code and retrieving created element
const obj = Dom.createEl('div', { innerHTML: code }).childNodes[0];
return obj;
};
/**
* Only use for non-iframe embeds.
*
* @param {Object} swf
* The videojs-swf object.
*
* @param {Object} flashVars
* Names and values to use as flash option variables.
*
* @param {Object} params
* Style parameters to set on the object.
*
* @param {Object} attributes
* Attributes to set on the element.
*
* @return {Element}
* The embeded Flash DOM element.
*/
Flash.getEmbedCode = function(swf, flashVars, params, attributes) {
const objTag = '<object type="application/x-shockwave-flash" ';
let flashVarsString = '';
let paramsString = '';
let attrsString = '';
// Convert flash vars to string
if (flashVars) {
Object.getOwnPropertyNames(flashVars).forEach(function(key) {
flashVarsString += `${key}=${flashVars[key]}&`;
});
}
// Add swf, flashVars, and other default params
params = assign({
movie: swf,
flashvars: flashVarsString,
// Required to talk to swf
allowScriptAccess: 'always',
// All should be default, but having security issues.
allowNetworking: 'all'
}, params);
// Create param tags string
Object.getOwnPropertyNames(params).forEach(function(key) {
paramsString += `<param name="${key}" value="${params[key]}" />`;
});
attributes = assign({
// Add swf to attributes (need both for IE and Others to work)
data: swf,
// Default to 100% width/height
width: '100%',
height: '100%'
}, attributes);
// Create Attributes string
Object.getOwnPropertyNames(attributes).forEach(function(key) {
attrsString += `${key}="${attributes[key]}" `;
});
return `${objTag}${attrsString}>${paramsString}</object>`;
};
// Run Flash through the RTMP decorator
FlashRtmpDecorator(Flash);
Component.registerComponent('Flash', Flash);
Tech.registerTech('Flash', Flash);
export default Flash;